The Legend of Zelda: A Link Between Worlds
|The Legend of Zelda: A Link Between Worlds|
|Release Dates|| November 22, 2013US|
The Legend of Zelda: A Link Between Worlds is the seventeenth game in the Legend of Zelda series and the first to be developed for, and released exclusively on, the Nintendo 3DS. It will be an indirect sequel to the 1991 SNES game A Link to the Past and be set in the same Hyrule.
The game features a new concept of exploration, where Link can transform himself in to a two-dimensional being that resembles a chalk drawing, enabling him to traverse walls and other flat surfaces, as well as avoid enemy contact. This new feature will take advantage of the 3DS's unique capabilities, adding more than one new dimension to gameplay, and allowing for the exploration of previously static environments, such as walls and mountain sides. When in 2D form, he'll also be able to use windows and other crevasses as passageways, allowing for further exploration.
Shops will play a different role than in the past, similarly to The Legend of Zelda, where equipment could be purchased alongside expendable items. The entire process hasn't been revealed fully, however creative director for the project Eiji Aonuma has commented in multiple interviews on the importance of collecting and saving Rupees.
"Shops in the past Zelda games sold things that would run out once you use them like arrows and bombs, items that needed replenishing. They have never sold an item that doesn't go away after each use like the boomerang or the hookshot." "Collecting rupees, the currency of the Zelda world, will be very important in this game. You might think that was the case with all the past games too, but I must say that this time it will be more important than ever and you will need to collect a great deal of them." - Eiji Aonuma, Official Nintendo Magazine
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